
Number cards
The benchmarks and units we use to measure the world.
Social Card Game Coming Soon
Just. With.
A card game designed to bring presence, eye contact, and real conversation back to the table. Phones down. Humans up.
The Quietest Distance
The crowded room. The different backgrounds. The social friction. But sometimes, the quietest distance is found right at our own kitchen table.
The Invisible Wall
It's the gap between a parent and a child, where "How was school?" is the only bridge you have. It's the space between generations, where stories get lost in the noise of daily life.
Where the connection begins.
Why we built it
Technology connected devices. But humans still need reconnection.
We can communicate instantly, yet still feel alone. Chill Plz! is a reconnection ritual — a simple, physical, present-moment way to be with each other.
Three suits

The benchmarks and units we use to measure the world.

Eight essential elements of being alive.

Bridging the other two — emotion meets reason.
The deck
Let the cards speak for you.
Chill Elements
5





Nature Elements
4




Magic
1

It allows you to sit with your loved ones — not as an authority, but as a human being.
How to play
Anyone holding a phone is out of the round.
Read it aloud. Answer it honestly. No skipping.
Listen to the next person without preparing your reply.
Game rules
Goal
Make a winning hand and shout "Chill plz!" first. If the deck runs out with no one calling it, the round is a draw.
Players
2 to 6. Deal 7 cards each for 2–4 players, or 4 cards each for 5–6 players. The rest forms the draw pile.
The deck
Each suit contains 9 number cards (1–9), 8 element cards, and 1 Chill (wild) card. Four suits, 72 cards total.
Flow
Counter-clockwise. On your turn, draw one and play any card from your hand. Keep your hand size — except when you call Chill plz!.
Chill!
Holding a pair? When the third matching card is played, anyone can shout Chill! and snatch it. A pair of original cards has priority over Chill-card pairs.
7-card win
Two triples + one pair. Triples can be same-number or a run. Chill substitutes any card.
4-card win
One triple + one pair. Same triple/pair rules. Chill substitutes any card.
Tie-breaker
Whoever calls Chill plz! first wins. If called simultaneously, the player whose turn it is next wins.
It is a way to rediscover the people you love, and truly discover the people you just met.